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・ Crystal Strait
・ Crystal Street Historic District
・ Crystal structure
・ Crystal structure of boron-rich metal borides
・ Crystal structure of boron-rich metal borides (data page)
・ Crystal structure prediction
・ Crystal Style
・ Crystal Swing
・ Crystal Symphony
・ Crystal system
・ Crystal Taliefero
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・ Crystal Thai Airlines
・ Crystal the Monkey
・ Crystal Tipps and Alistair
Crystal Tools
・ Crystal Tovar Aragón
・ Crystal Tower
・ Crystal Tower (Dubai)
・ Crystal Tower Bucharest
・ Crystal Township
・ Crystal Township, Hancock County, Iowa
・ Crystal Township, Michigan
・ Crystal Township, Montcalm County, Michigan
・ Crystal Township, Oceana County, Michigan
・ Crystal Township, Tama County, Iowa
・ Crystal Triangle
・ Crystal twinning
・ Crystal Valley (Columbus, Georgia)
・ Crystal Valley Cemetery


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Crystal Tools : ウィキペディア英語版
Crystal Tools

Crystal Tools is a game engine created and used internally by Square Enix. It combines standard libraries for elements such as graphics, sound and artificial intelligence, and provides game developers with various authoring tools. The target systems of Crystal Tools are the PlayStation 3, the Xbox 360, Microsoft Windows and the Wii, making cross-platform production more feasible. The idea for the engine sprung from Square Enix's desire to have a unified game development environment in order to effectively share the technology and know-how of the company's individual teams. Starting out as the code-named White Engine of the then PlayStation 3-exclusive ''Final Fantasy XIII'', Crystal Tools entered development in August 2005. The decision to expand its compatibility to other game projects and systems marked the official project start for a company-wide engine. Development was carried out by the Research and Development Division specifically established for this purpose and headed by programmer Taku Murata. As Square Enix's biggest project to date, the creation of Crystal Tools caused substantial problems in the simultaneous production of several flagship titles.
==Features==
Crystal Tools is a unified Square Enix game engine that combines standard libraries for graphics rendering, physics processing, motion control, cinematics, visual effects, sound, artificial intelligence and networking.〔〔 Its target systems are the PlayStation 3 (PS3), the Xbox 360, Microsoft Windows and the Wii.〔 On the development side, the engine takes the form of various authoring tools focused on large-scale game projects.〔〔 It encompasses a character viewer for 3D models, an effects and a cutscene editor, a previsualization tool and a sound maker.〔 Usage of the third-party programs Autodesk Maya, Autodesk Softimage and Adobe Photoshop is supported via plug-ins. The individual authoring tools are connected over a communications server called GRAPE2 which reads all the different data formats, processes them and enables an instant preview of the final game.〔 The engine is highly customizable and can be expanded with new functions and tools should the need for them arise. Although Crystal Tools allows for easier cross-platform development, the differences in the target systems' video memory and processor architecture still necessitate fine-tuning adjustments in the games, for example concerning texture sizes.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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